These are a few of my favorite (UX) Things

Defining Why

Whether defining problems by analyzing analytics, noticing workarounds while observing, or discovering insights during user interviews, I love digging into the WHY.

Workshop Facilitation

The generation of ideas starts and ends with the user and business goals in mind, and often designers don’t have the best ideas. Eliciting ideas from client services, developers, leaders, and users is my favorite way to generate ideas that will solve customer problems in the most creative way, plus, it’s FUN.

Design

Taking ideas generated by an ideation session or design sprint from paper sketches to high fidelity mocks and working along side co-designers, developers, and product managers is the icing on the UX cake - and I love CAKE.

Usability Testing

Having the ability to test prototypes before going into development is one of my favorite ways to understand our users, how they use our software, and eliminate time developing software that doesn’t suit the needs of our users. Never has been being wrong been so RIGHT.


Case Studies

 
 

Outdoors Geek

Outdoors Geek is a responsive eCommerce concept site that encourages beginner outdoor enthusiasts to find the gear they need with the assistance of an interactive Gear Finder and helps advance outdoor enthusiasts find they gear they need with easy to use filters and the ability to compare items. 

In this two week, individual project, I conducted user and business research, completed a competitive analysis, drew sketches and created wireframes for user testing, tested users, and designed high fidelity mockups. 

View Outdoors Geek

 
 
 

Baker Creek Garden Buddy

Baker Creek is an concept iOS application that helps gardeners plan and keep track of  gardens that will grow well in their areas, help gardeners diagnose the problems that arise during the growing season, and connect gardeners to a community where they can get help or share inspiration.

In this two week group project, my responsibilities were to manage the project,  define user goals by researching six gardeners,  design low fidelity prototypes, test flows and screens, iterate prototypes, and design high fidelity mockups. After the project was finished, I wanted to push the design, so I redesigned all of the screens, added the community flow, and put together a clickable prototype for retesting.

Baker Creek Garden Buddy

 

Find My Flock

Find My Flock is a research project for Find My Flock, a staffing agency that helps women in tech advance their careers through job placement and mentorship. The goal of our research was to find the main pain points female developers have with advancing their careers. 

In this three week group project, my responsibilities were to manage the project, define user goals by researching seven developers,  design low fidelity prototypes, and iterate prototypes. 

View Find My Flock